Minimum Players
6
Maximum Players
16
Canvas
Alpine
Supported Core Gametypes
  1. Slayer
  2. Strongholds
  3. Multi Flag CTF
  4. Neutral Flag CTF
When remaking Damnation, I didn't want plane ol' purple blocks everywhere even though that's pretty much how the original was. I borrowed some styling from Halo Reach's Penance while keeping the original pathways the same. The map looks incredible. The map's padded weapons are a sniper and a SPNKr Rocket. I've kept the shotty and invis, but the overhshield was just too much. The waterfalls posed a bit of a problem. Alpine's natural waterfall is too enclosed to use so I improvised. There are now three pipes that have covenant plasma flowing out just like in the Halo CE mission Keys. You may remember the green gooey stuff leaking from the ship. The map has a pool of the stuff below the mid area. I hope you enjoy playing the map as much as I did forging it. :D

(PS I suggest checking it out in custom games. The lights are glitchy in forge)

Edit: Floors look much better now. They aren't the same color as the walls, fog lights have been reduced, and inside of red spawn doesn't look so blah now.

Edit: Invis has been moved all the way to bottom middle bridge where plasmas were and overshield is no more (plasmas were moved to where overshield was). This should help the map seem less power weapon happy.

Edit: Lighting glitches have been fixed! The large rock wall that was appearing black unless you zoomed in has been fixed along with a few more light improvements. The plasma pools now have a green glow on them.

Halo 5 Guardians (12).png
Halo 5 Guardians (13).png
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Halo 5 Guardians (20).png
Halo 5 Guardians (12).png
Halo 5 Guardians (13).png
Halo 5 Guardians (14).png
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Reactions: Psychoduck
Author
N3gat1veZer0
Views
181
First release
Last update
Rating
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