Antifreeze

Standard Antifreeze

Co-forge
343 Industries
Minimum Players
10
Maximum Players
16
Canvas
Breakout Arena
Supported Core Gametypes
  1. Slayer
  2. Strongholds
  3. Multi Flag CTF

When designing any map, I start by defining the ‘conditions’, the basic parameters I’ll be working in, such as optimal player count and viable gametypes. Once those are determined I start thinking about the ‘experience’ and imagine the kind of battle interactions I want players to achieve. These core foundations affect the majority of the decisions throughout the design process and can really help shape how closed, open or vertical spaces are relative to players in the environment.

My Great Capture Screenshot 2015-12-17 11-36-06.png


When thinking about gameplay, my first goal was to create a fast paced experience that complimented the advanced movement mechanics of infantry based combat while providing enough flexibility for light vehicular interaction.

My Great Capture Screenshot 2015-12-17 11-43-43.png


For my overall layout, I thought a ‘W’ shaped vehicle circuit would balance travel times between infantry and vehicle routes but wanted to connect the end points together to give it more fluid movement. I combined the traditional figure 8 design philosophy and ended up with a more pretzel shaped topology as a result which you can see in my initial sketch below.

Antifreeze_v2.jpg
Author
WARHOLIC
Views
224
First release
Last update
Rating
0.00 star(s) 0 ratings

More maps/mods from WARHOLIC

  • ATHELON
    H2A ATHELON
    A competitive 4v4 symmetrical map supporting multiple objective game types.

Share this map/mod