Data Lost [Jul 26, 2016] Map Testing With INFINUT - Halo 5

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INFINUT

Qualified
Feb 19, 2016
96
47
18
33
The 2V to lobby will start in one hour running behind due to an athletic event running late thanks
 

INFINUT

Qualified
Feb 19, 2016
96
47
18
33
2v2 Tuesday lineup

Map Name: Tlaloc
Gamemodes: Assault, Strongholds
Gametag: King Kantalope

Map: Ingot
Gamemodes: strongholds/Assualt
Gt: INFINUT

Map name: favela
Gamertag: GrayishPoppy210
Gamemodes: slayer and strongholds
 
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Reactions: SoldatDuChrist

GrayishPoppy210

Qualified
Apr 27, 2016
46
24
13
Watched the stream. Yes the map is extremely vertical and has no routes up from the bottom. That's y I never really bothered testing it before. I've tried putting lifts everywhere but it just doesn't work. I could try teleporters I suppose. It's more if a crazy weird map than competitive map. Cool aesthetics though?
 

GrayishPoppy210

Qualified
Apr 27, 2016
46
24
13
2v2 map testing

Favela
GrayishPoppy210
Slayer and strongholds

I'm submitting this again and will work on it a bit this week. I don't think the map is worth completely reworking it and sorting it's verticality but I will make a few changes. If the map is still difficult to move on I'll just leave it.
 

Kantalope

Master
Feb 24, 2013
163
59
178
26
Dos Mapas:

4v4s:
Map: Stanley Steamer WIP Real
Gamemodes: Slayer, Strongholds

Map: Greater Ajax WIP
Gamemodes: Strongholds, Oddball

GT: King Kantalope
 

INFINUT

Qualified
Feb 19, 2016
96
47
18
33
4v4 Friday lineup

Map GRAVE TEST
Gamemodes: ctf/Assualt
Gt: INFINUT

GTag: SoldatDuChrist
Map: Colonial
GType: Slayer & Strongholds

Name: blade
Gamertag: GrayishPoppy210
Gamemodes: slayer and strongholds

Map: Stanley Steamer WIP Real
Gamemodes: Slayer, Strongholds
GT: King Kantalope

Map: Greater Ajax WIP
Gamemodes: Strongholds, Oddball
GT: King Kantalope
 

INFINUT

Qualified
Feb 19, 2016
96
47
18
33
Some map feedback

Blade
This one is definitely getting better every time we see it. Terrain seems a little smoother weapons are placed in better locations
We now have some nice site blockers through top middle which helps
I like being able to get from bottom middle up higher with those quick gravity lifts
A few things let me need to be tinker with is an escape route from beam rifle room and the beam rifle steps leading up to that room needs to be a little smoother if you are not moving at full speed your feet get caught on one of the steps I was suggest just adding. Another step
You have 1 million point lights ha ha that has to be what is causing the frame rate looking through middle try to be a little more efficient with your point lights
Solid improvement

Colonial
I remember playing this in beans lobby
Very salad the theme is great the amount of detail is right on not too little not too much
The flow was great especially strongholds there was a clear 2 strongholds ideally to be held but not to say other combinations could not. Be maintained
Weapon choice was pretty solid pretty enjoyable as far as power ups I do notice that you can grab OS and camo within three seconds which could create some incredibly powerful possibility
And yes I do see that off of the initial spawn
The times to get to these power ups are pretty equal
I do want to suggest putting some type of lighting right next to the camo spawn to help aluminate the floor because a lot of times as I'm jumping or running down there I have this feeling that I have to land on those walkway pieces
If you watched the stream you will notice a lack of visual confidence to make the jump from bottom middle plasma pistol Spawn to where that over shield is. Maybe give that a look over? :)
Looks like too a tough jump lol
Only minor tweaking from here
Overall fantastic really enjoyed it

Ajax
I like the differences here
We were only able to play Slayer on it
Watch in the past stream I got stuck in between a wall and one of your blocks to the right side of red base
Most of the battle still was in that fire area in the middle though you did get a little bit more play on that skill jump you showed me
Let's put the other game modes on it and will run it:)

Stanley steamer
The death pit cleaned a lot of lives and given the Spartan abilities of thrusting out to the sides with stabilizing in the quick move-in reactions of jumping and all that good stuff the pit claimed a lot of lives
I really feel that putting the aesthetics in here would help with that issue although still may be tough if you watched the stream do you will probably notice how I said that I think a cool idea for this layout would to skin it as halo 2 mombossa streets
I haven't seen it yet and I would absolutely love it!!
One big benefit of the pit being there now is you can't camp down there with an oddball
That was pretty huge actually thinking back to the last test we ran
We'll talk more in party
 

GrayishPoppy210

Qualified
Apr 27, 2016
46
24
13
Some map feedback

Blade
This one is definitely getting better every time we see it. Terrain seems a little smoother weapons are placed in better locations
We now have some nice site blockers through top middle which helps
I like being able to get from bottom middle up higher with those quick gravity lifts
A few things let me need to be tinker with is an escape route from beam rifle room and the beam rifle steps leading up to that room needs to be a little smoother if you are not moving at full speed your feet get caught on one of the steps I was suggest just adding. Another step
You have 1 million point lights ha ha that has to be what is causing the frame rate looking through middle try to be a little more efficient with your point lights
Solid improvement

Colonial
I remember playing this in beans lobby
Very salad the theme is great the amount of detail is right on not too little not too much
The flow was great especially strongholds there was a clear 2 strongholds ideally to be held but not to say other combinations could not. Be maintained
Weapon choice was pretty solid pretty enjoyable as far as power ups I do notice that you can grab OS and camo within three seconds which could create some incredibly powerful possibility
And yes I do see that off of the initial spawn
The times to get to these power ups are pretty equal
I do want to suggest putting some type of lighting right next to the camo spawn to help aluminate the floor because a lot of times as I'm jumping or running down there I have this feeling that I have to land on those walkway pieces
If you watched the stream you will notice a lack of visual confidence to make the jump from bottom middle plasma pistol Spawn to where that over shield is. Maybe give that a look over? :)
Looks like too a tough jump lol
Only minor tweaking from here
Overall fantastic really enjoyed it

Ajax
I like the differences here
We were only able to play Slayer on it
Watch in the past stream I got stuck in between a wall and one of your blocks to the right side of red base
Most of the battle still was in that fire area in the middle though you did get a little bit more play on that skill jump you showed me
Let's put the other game modes on it and will run it:)

Stanley steamer
The death pit cleaned a lot of lives and given the Spartan abilities of thrusting out to the sides with stabilizing in the quick move-in reactions of jumping and all that good stuff the pit claimed a lot of lives
I really feel that putting the aesthetics in here would help with that issue although still may be tough if you watched the stream do you will probably notice how I said that I think a cool idea for this layout would to skin it as halo 2 mombossa streets
I haven't seen it yet and I would absolutely love it!!
One big benefit of the pit being there now is you can't camp down there with an oddball
That was pretty huge actually thinking back to the last test we ran
We'll talk more in party

Thx for the feedback. I guess it's just polishing it off now. Im not sure about adding an escape from beam. It is meant to be exposed. Maybe I'll make 2 versions and u can try the other one next week. See if it works.
 

MrBamble

Master
Feb 26, 2016
11
10
118
Gamertag: MrBamble
Map: Hornet's Nest 2.0
Player Count: 8v8 (BTB)
Requested Gametype: Capture the Flag or Slayer (Magnum Starts)

If I can still submit.
 

INFINUT

Qualified
Feb 19, 2016
96
47
18
33
Due to high volume of submissions For BTB tonight choose one Gametype for me plz
If you don't not reply in time I shall run one of the non-slayer gamemodes
 

INFINUT

Qualified
Feb 19, 2016
96
47
18
33
8v8 btb lineup

Gamertag
: MrBamble
Map: Hornet's Nest 2.0
Requested Gametype: Capture the Flag (Magnum Starts)

Map: Network
GT: GreyMuffinBass
Gametype: BTB Strongholds

Cargo Depot
by Cappasmaldo
Strongholds (5-plot) Magnum starts

Map: Prophets Deception
Gametype: CTF
GT: KILLtrOTTcity

Map: Snow Drowned
Gametype: Assault
GT: KILLtrOTTcity

Gamertag: l someone I
Map Name: Waterfront 1.1
Gamemodes: CTF

Gt: CheapBox v2
Map: Polar Outpost 7
Gametypes: Strongholds

Gamertag: "STEELGREEN03"
Map: Kiliaros
Gametype: Strongholds
 
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