News Warzone Firefight Update Now Available!

front-page-halo-news.png

If you haven't guessed it, the Warzone Firefight update is now live and is a rather hefty one sitting at about 7GB. Also for those of you with friends that don't own the game yet, get them to download Halo 5 for free! From today through to July 5th. Details on the contents of this update and information on the "Free Play Days" can be found in an in depth post I made on the matter. This also includes the full REQ list for this update.

warzone_firefight_542x305-c71e9c5394de42aeb39614163cba5e81.jpg

On June 28th we were also treated to an exclusive look into new features added to Halo 5's forge in this update, as well as a look at everything else included in the update. You can find the official recording of the stream in it's entirety below;


If you're just interested in watching the forge content you can skip straight to it with this handy dandy link. Spoiler alert, increased budget, cool new items and freaking ziplines!

Before I delve more into 'cool forge stuff' I'd like to point out that you can find the patch notes for this update here. If you're just interested in taking a look at a list of newly added items for the forge sandbox however, you can find this information in the spoiler box below.

FORGE

New/Updated Features:

  • New Canvas: Tidal
  • Four lighting variants!!!
  • Increased certain budgets
  • Increased physics budget ~50% (!)
  • Max object count on map raised to 1600 (!!!) objects
  • Reminder: More objects on screen = worse performance
New Objects:

  • gameplay> weapons>
    • Magnum [Extended Mag]
    • SMG [Extended Mag]
    • SMG [Bayonet]
    • SMG [Silencer]
    • SMG [Stabilization Jets]
    • SMG [Long Barrel]
    • SMG [Kinetic Bolts]
    • SMG [Recon Sight]
    • SMG [Projection Sight]
    • SMG [Laser Targeter]
    • Assault Rifle [Extended Mag]
    • Assault Rifle [Bayonet]
    • Assault Rifle [Knight Blade]
    • Assault Rifle [Silencer]
    • Assault Rifle [Stabilization Jets]
    • Assault Rifle [Long Barrel]
    • Assault Rifle [Kinetic Bolts]
    • Assault Rifle [Recon Sight]
    • Assault Rifle [Longshot Sight]
    • Assault Rifle [Laser Targeter]
    • Battle Rifle [Extended Mag]
    • Battle Rifle [Bayonet]
    • Battle Rifle [Knight Blade]
    • Battle Rifle [Silencer]
    • Battle Rifle [Stabilization Jets]
    • Battle Rifle [Long Barrel]
    • Battle Rifle [Kinetic Bolts]
    • Battle Rifle [Classic Sight]
    • Battle Rifle [Longshot Sight]
    • Battle Rifle [Sentinel Sight]
    • Battle Rifle [Laser Targeter]
    • DMR [Extended Mag]
    • DMR [Bayonet]
    • DMR [Knight Blade]
    • DMR [Silencer]
    • DMR [Stabilization Jets]
    • DMR [Long Barrel]
    • DMR [Kinetic Bolts]
    • DMR [Recon Sight]
    • DMR [Sentinel Sight]
    • DMR [Laser Targeter]
    • Shotgun [Lawgiver]
    • Hydra Launcher [Typhon]
    • SAW [Appetite for Destruction]
    • Rocket Launcher [Ad Victoriam]
    • Rocket Launcher: SPNKr [EM]
    • Sniper Rifle [End of the Line]
    • Railgun [Arclight]
    • Spartan Laser [Endgame]
    • Storm Rifle [Fury]
    • Carbine [Rain of Oblivion]
    • Plasma Pistol [Void's Tear]
    • Energy Sword [Infected]
    • Energy Sword [Ravening Sliver]
    • Needler [Hailstorm]
    • Beam Rifle [Sword of the Faithful]
    • Beam Rifle: Halo 2 [Standard]
    • Beam Rifle: Halo 2 [Alpha]
    • Fuel Rod Cannon [Light of Urs]
    • Plasma Caster [Scourge of Fire]
    • Boltshot [Closed Fist]
    • Suppressor [Song of Peace]
    • LightRifle [Barbed Lance]
    • Scattershot [Loathsome Thing]
    • Binary Rifle [Retina of the Mind's Eye]
    • Incineration Cannon [River of Light]
    • Plasma Rifle: Brute: Halo 2 [Sorrow of Teash]
    • Gravity Hammer [Corpsemaker]
  • gameplay> vehicles> type> land>
    • Mongoose: Scout [Woodland]
    • Mongoose: Scout [Tundra]
    • Mongoose: Scout [Corp]
    • Mongoose: Scout [Urban]
    • Mongoose: Gungoose [Woodland]
    • Mongoose: Gungoose [Tundra]
    • Mongoose: Gungoose [Corp]
    • Mongoose: Gungoose [Urban]
    • Warthog: Chaingun [Rally]
    • Warthog: Chaingun [Woodland]
    • Warthog: Chaingun [Tundra]
    • Warthog: Chaingun [Corp]
    • Warthog: Chaingun [Urban]
    • Warthog: Gauss [Woodland]
    • Warthog: Gauss [Tundra]
    • Warthog: Gauss [Corp]
    • Warthog: Gauss [Urban]
    • Warthog: Rocket [Woodland]
    • Warthog: Rocket [Tundra]
    • Warthog: Rocket [Corp]
    • Warthog: Rocket [Urban]
    • Warthog: Scout [Rally]
    • Warthog: Scout [Woodland]
    • Warthog: Scout [Tundra]
    • Warthog: Scout [Corp]
    • Warthog: Scout [Urban]
    • Scorpion [Woodland]
    • Scorpion [Tundra]
    • Scorpion [Corp]
    • Scorpion [Urban]
    • Mantis [Woodland]
    • Mantis [Tundra]
    • Mantis [Corp]
    • Mantis [Urban]
    • Ghost [Sword]
    • Wraith [Sword]
  • gameplay> vehicles> type> air>
    • Wasp [Standard]
    • Banshee [Sword]
  • primitives> blocks> simple>
    • Block: Simple [2x4x8]
    • Block: Simple [2x8x8]
    • Block: Simple [4x8x16]
    • Block: Simple [4x16x16]
    • Block: Simple [8x16x32]
    • Block: Simple [8x32x32]
    • Block: Simple [16x32x64]
    • Block: Simple [16x64x64]
  • natural> plants> flowers>
    • Plant: Flowers [1x1; daisies; yellow]
    • Plant: Flowers [10x10; daisies; yellow]
    • Plant: Flowers [30x30; daisies; yellow]
    • Plant: Flowers [1x1; fuchsii; mauve]
    • Plant: Flowers [10x10; fuchsii; mauve]
    • Plant: Flowers [30x30; fuchsii; mauve]
    • Plant: Flowers [1x1; harebells; purple]
    • Plant: Flowers [10x10; harebells; purple]
    • Plant: Flowers [30x30; harebells; purple]
  • natural> plants> bushes>
    • Plant: Bush [3x6x1; fern; green]
    • Plant: Bush [3x3x7; bromeliad; green]
    • Plant: Bush [7x6x3; fern; green]
  • natural> terrain> flats>
    • Terrain: Flat [16x10x2; Tidal]
    • Terrain: Flat [32x20x2; Tidal]
    • Terrain: Flat [64x40x4; Tidal]
    • Terrain: Flat [118x73x13; Tidal]
    • Terrain: Flat [238x180x24; Tidal]
    • Terrain: Flat [325x251x32; Tidal]
  • natural> terrain> ramps>
    • Terrain: Ramp [23x26x6; Tidal]
    • Terrain: Ramp [46x52x11; Tidal]
    • Terrain: Ramp [93x104x23; Tidal]
    • Terrain: Ramp [187x209x46; Tidal]
    • Terrain: Ramp [311x348x77; Tidal]
  • natural> terrain> banks>
    • Terrain: Bank [32x58x11; Tidal]
    • Terrain: Bank [65x116x23; Tidal]
    • Terrain: Bank [131x232x46; Tidal]
    • Terrain: Bank [212x382x76; Tidal]
  • natural> terrain> slope-helper>
    • Terrain: Slope Helper [19x30x16; Tidal]
    • Terrain: Slope Helper [38x61x31; Tidal]
    • Terrain: Slope Helper [76x122x62; Tidal]
    • Terrain: Slope Helper [153x245x125; Tidal]
    • Terrain: Slope Helper [237x425x225; Tidal]
  • natural> terrain> hills>
    • Terrain: Hill/Bowl [73x53x15; Tidal]
    • Terrain: Hill/Bowl [147x106x29; Tidal]
    • Terrain: Hill/Bowl [244x176x49; Tidal]
    • Terrain: Hill/Bowl [354x255x70; Tidal]
  • natural> rocks> flats>
    • Rock: Flat [16x10x2; Tidal]
    • Rock: Flat [32x20x2; Tidal]
    • Rock: Flat [64x40x4; Tidal]
  • natural> rocks> chunks>
    • Rock: Chunk [23x22x16; Tidal]
    • Rock: Chunk [23x24x17; Tidal]
    • Rock: Chunk [25x27x21; Tidal]
    • Rock: Chunk [30x36x27; Tidal]
    • Rock: Chunk [37x52x25; Tidal]
    • Rock: Chunk [46x44x32; Tidal]
    • Rock: Chunk [44x80x53; Tidal]
    • Rock: Chunk [47x89x51; Tidal]
    • Rock: Chunk [84x108x33; Tidal]
    • Rock: Chunk [92x88x63; Tidal]
    • Rock: Chunk [87x214x78; Tidal]
    • Rock: Chunk [116x131x70; Tidal]
    • Rock: Chunk [127x161x73; [Tidal]
    • Rock: Chunk [114x120x157; Tidal]
    • Rock: Chunk [111x223x93; Tidal]
    • Rock: Chunk [147x150x449; Tidal]
    • Rock: Chunk [260x313x223; Tidal]
    • Rock: Chunk [272x154x425; Tidal]
  • natural> rocks> cliffs>
    • Terrain: Cliff [120x31x81; Tidal]
    • Terrain: Cliff [221x55x151; Tidal]
  • natural> rocks> arches>
    • Rock: Arch [60x72x65; Tidal]
    • Rock: Arch [101x141x130; Tidal]
  • natural> rocks> columns>
    • Rock: Column [25x38x51; Tidal]
    • Rock: Column [51x69x102; Tidal]
  • natural> rocks> arrangements>
    • Rock: Arrangement [24x23x21; Tidal]
    • Rock: Arrangement [21x48x20; Tidal]
  • natural> rocks> boulders>
    • Rock: Boulder [5x5x5; Tidal]
    • Rock: Boulder [8x8x8; Tidal]
    • Rock: Boulder [15x15x15; Tidal]
    • Rock: Boulder [30x30x30; Tidal]
  • natural> plants> bushes>
    • Plant: Bush [5x6x6; tillandsia; a; green]
    • Plant: Bush [5x6x6; tillandsia; b; green]
    • Plant: Bush [9x11x8; banana; sapling; green]
    • Plant: Bush [11x9x8; banana; sapling; green]
    • Plant: Bush [23x25x16; palm; sapling; green]
  • natural> trees> fulls>
    • Tree: Full [14x18x26; banana; green]
    • Tree: Full [20x12x25; banana; green]
    • Tree: Full [20x21x27; banana; green]
    • Tree: Full [21x24x26; banana; green]
    • Tree: Full [23x38x42; palm; bent; green]
    • Tree: Full [26x27x52; palm; curved; green]
    • Tree: Full [26x27x73; palm; green]
  • natural> plants> flowers>
    • Plant: Flowers [1x1; daisies; snowy]
    • Plant: Flowers [10x10; daisies; snowy]
    • Plant: Flowers [30x30; daisies; snowy]
    • Plant: Flowers [1x1; fuchsii; snowy]
    • Plant: Flowers [10x10; fuchsii; snowy]
    • Plant: Flowers [30x30; fuchsii; snowy]
    • Plant: Flowers [1x1; harebells; snowy]
    • Plant: Flowers [10x10; harebells; snowy]
    • Plant: Flowers [30x30; harebells; snowy]
  • natural> plants> bushes>
    • Plant: Bush [3x6x1; fern; snowy]
    • Plant: Bush [7x6x3; fern; snowy]
  • props> barrels>
    • Barrel [2x2x3; oil drum; open]
    • Barrel [2x2x3; oil drum; closed]
  • props> exploding>
    • Fuel Station [UNSC]
  • props> destructible> pallets>
    • Pallet: Wood [4x6x1]
    • Pallet: Wood [4x12x1]
    • Pallet: Wood [8x6x1]
    • Pallet: Wood [8x12x1]
  • props> toys> dolls>
    • Doll: Chief
    • Doll: Cortana [ :-D ]
    • Doll: Cortana [ >:[ ]
    • Doll: Didact
    • Doll: Librarian
    • Doll: 5th Spartan
  • props> creatures> piggies>
    • ''Olive'' the Piggy Princess [16x32x20; toy]
    • ''Olive'' the Piggy Princess [32x64x40; toy]
    • ''Olive'' the Piggy Princess [64x128x80; toy]
  • props> creatures> whales>
    • ''Timmy'' the Space Whale [16x32x20; toy]
    • ''Timmy'' the Space Whale [32x64x40; toy]
    • ''Timmy'' the Space Whale [64x128x80; toy]
  • props> creatures> grunts>
    • Grunt [8x12x12; toy]
    • Grunt [16x24x24; toy]
    • Grunt [32x48x48; toy]
  • props> creatures> accessories>
    • Sunglasses [3x3x1; Olive]
    • Sunglasses [8x8x2.5; Timmy]
    • Sunglasses [24x24x8; Olive]
    • Sunglasses [64x64x20; Timmy]
  • props> vehicles> submarine>
    • Submarine [15x56x16]
  • props> sports> golf>
    • Golf: Club [7 wood]
    • Golf: Ball [4.5x4.5x4.5]
    • Golf: Tee [1x1x5]
    • Golf: Cup [16x16x6]
    • Golf: Pin [2x8x33]
    • Terrain: Golf Hole [58x58x6; Green]
    • Terrain: Golf Hole [58x58x6; Alpine]
    • Terrain: Golf Hole [58x58x6; Tidal]
    • Terrain: Golf Hole [58x58x6; Glacier]
    • Terrain: Golf Hole [58x58x6; Asteroid]
  • props> construction> pipes>
    • Pipe: Small [2x128x2]
    • Pipe: Crouching [9x4x9]
    • Pipe: Crouching [9x8x9]
    • Pipe: Crouching [9x16x9]
    • Pipe: Crouching [9x32x9]
    • Pipe: Crouching [9x64x9]
    • Pipe: Crouching [9x96x9]
    • Pipe: Crouching [9x128x9]
    • Pipe: Standing [12x4x12]
    • Pipe: Standing [12x8x12]
    • Pipe: Standing [12x16x12]
    • Pipe: Standing [12x32x12]
    • Pipe: Standing [12x64x12]
    • Pipe: Standing [12x96x12]
    • Pipe: Standing [12x128x12]
  • props> construction> vents>
    • Vent [6x2x6]
    • Vent [6x4x6]
    • Vent [6x8x6]
    • Vent [6x16x6]
    • Vent [6x32x6]
    • Vent [6x64x6]
  • props> beach>
    • Surfboard [2x7x1; ]
    • Chair: Beach [3x4x5; ]
    • Pool Noodle [6x1x1; ]
    • Parasol [13x13x10; ]
  • props> interactive> switch>
    • Interactive: Switch [1x1x2; secret]
  • props> misc>
    • Cup [8x8x10; party]
  • extras> fx> hologram>
    • FX: Hologram [cortana orb]
    • FX: Hologram [starfield; red]
    • FX: Hologram [starfield; blue]
    • FX: Hologram [Covenant; hex dome]
    • FX: Hologram [Covenant; swirl; medium]
    • FX: Hologram [Covenant; swirl; large]
    • FX: Hologram [Covenant; galaxy; medium]
    • FX: Hologram [Covenant; galaxy; large]
    • FX: Hologram [Forerunner; terminal; small]
    • FX: Hologram [Forerunner; terminal; medium]
  • extras> blockers> type> grenade>
    • Blocker: Projectile [1x1]
    • Blocker: Projectile [1x2]
    • Blocker: Projectile [2x2]
    • Blocker: Projectile [2x4]
    • Blocker: Projectile [4x4]
    • Blocker: Projectile [4x8]
    • Blocker: Projectile [8x8]
    • Blocker: Projectile [8x16]
    • Blocker: Projectile [16x16]
    • Blocker: Projectile [16x32]
    • Blocker: Projectile [32x32]
    • Blocker: Projectile [32x64]
    • Blocker: Projectile [64x64]
    • Blocker: Projectile [64x128]
    • Blocker: Projectile [128x128]
Preview Objects

These are some new objects we're tinkering with that we're excited to share because they're so fun to play with.

  • gameplay> gravity-manipulators> slides> - These came from wanting to take the old Forge one-way shield hack out of the shields and make it a gameplay tool. They can pull Spartans (and other objects) along the floor, walls, and even on the ceiling (ziplines 'r' back!)
    • Gravity: Slide [2x4; invisible]
    • Gravity: Slide [2x8; invisible]
    • Gravity: Slide [2x16; invisible]
    • Gravity: Slide [2x32; invisible]
    • Gravity: Slide [2x64; invisible]
    • Gravity: Slide [2x128; invisible]
    • Gravity: Slide [4x4; invisible]
    • Gravity: Slide [4x8; invisible]
    • Gravity: Slide [4x16; invisible]
    • Gravity: Slide [4x32; invisible]
    • Gravity: Slide [4x64; invisible]
    • Gravity: Slide [4x128; invisible]
    • Gravity: Slide [8x4; invisible]
    • Gravity: Slide [8x8; invisible]
    • Gravity: Slide [8x16; invisible]
    • Gravity: Slide [8x32; invisible]
    • Gravity: Slide [8x64; invisible]
    • Gravity: Slide [8x128; invisible]
    • Gravity: Slide [16x4; invisible]
    • Gravity: Slide [16x8; invisible]
    • Gravity: Slide [16x16; invisible]
    • Gravity: Slide [16x32; invisible]
    • Gravity: Slide [16x64; invisible]
    • Gravity: Slide [16x128; invisible]
    • Gravity: Slide [32x4; invisible]
    • Gravity: Slide [32x8; invisible]
    • Gravity: Slide [32x16; invisible]
    • Gravity: Slide [32x32; invisible]
    • Gravity: Slide [32x64; invisible]
    • Gravity: Slide [32x128; invisible]
  • gameplay> gravity-manipulators> bouncers> - These bounce Spartans/objects off of them like simple trampolines.
    • Gravity: Bouncer [4x4; invisible]
    • Gravity: Bouncer [8x8; invisible]
    • Gravity: Bouncer [12x12; invisible]
    • Gravity: Bouncer [16x16; invisible]
    • Gravity: Bouncer [20x20; invisible]
    • Gravity: Bouncer [24x24; invisible]
    • Gravity: Bouncer [32x32; invisible]
    • Gravity: Bouncer [48x48; invisible]
    • Gravity: Bouncer [64x64; invisible]

As you can see there's a lot of fun new things to play with. What isn't mentioned however is a fun forge glitch that has surfaced today that lets you create hybrid weapons in forge for hilarious effect. I highly recommend that you check this one out!


That about wraps up this post on the Warzone Firefight update, don't forget you can check out the previous post here to stay up to date on all the new content. Now you have your hands on it though, what are your initial thoughts on this update so far? Feel free to join in the discussion below. :)